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title: Check Out Gliding Mechanics in Unity-Based WIP Game
description: Game developer Hasan Tarhan showcased a new gliding mechanic for Leafborn, a 3D roguelite action platformer built in Unity. The demo features a protagonist...
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og:description: Game developer Hasan Tarhan showcased a new gliding mechanic for Leafborn, a 3D roguelite action platformer built in Unity. The demo features a protagonist...
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# Check Out Gliding Mechanics in Unity-Based WIP Game

**[80 LEVEL](https://daily.dev/sources/80lv)** · 1 min read · 0 upvotes · 0 comments

## Summary

Game developer Hasan Tarhan showcased a new gliding mechanic for Leafborn, a 3D roguelite action platformer built in Unity. The demo features a protagonist made of thousands of leaves who can transform between different forms: a leaf state for fast attacks and gliding, a sphere form for defense and slams, and a dispersed form for phasing through enemies. The character glides across floating islands in the sky as a flow of leaves.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://80.lv/articles/developer-shows-gameplay-demo-with-gliding-mechanics/>

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---

Tags: [#game-development](https://daily.dev/tags/game-development), [#gaming](https://daily.dev/tags/gaming), [#unity](https://daily.dev/tags/unity)

[View this post on daily.dev](https://daily.dev/posts/check-out-gliding-mechanics-in-unity-based-wip-game-adn4xi3ci)

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