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# Check Out Ringworld Architect, Domino-Based Puzzle Game Made in Godot

**[80 LEVEL](https://daily.dev/sources/80lv)** · 2 min read · 0 upvotes · 0 comments

## Summary

Ringworld Architect is an upcoming single-player, domino-based sci-fi puzzle game built in Godot by developer Victor Hayé, where players construct circular megastructure worlds like Middle-Class Suburbs, High Security Prison, and Space Whale Pit Stop. The developer shared on Reddit how Godot shaders help place tiles on a curved cylindrical surface after Wave Function Collapse generates the layout, since baking the bend into the mesh directly would prevent tiles from rotating. Hayé also noted the ringworld concept could work for other genres, comparing it to the dice-based mechanics of Citizen Sleeper.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://80.lv/articles/check-out-ringworld-architect-domino-based-puzzle-game-made-in-godot>

## Questions this post answers

### How do you bend flat procedurally generated terrain into a cylindrical ringworld shape in Godot?

A shader bends the geometry around a set axis and radius after each tile is placed, rather than baking the curve directly into the mesh. This approach is used in the game Ringworld Architect, built with Wave Function Collapse to populate the topology, because baking the bend into the mesh would prevent individual tiles from rotating during placement.

_Developers experimenting with procedural world shaders in Godot can find similar breakdowns curated on daily.dev._

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---

Tags: [#game-development](https://daily.dev/tags/game-development), [#godot](https://daily.dev/tags/godot)

[View this post on daily.dev](https://daily.dev/posts/check-out-ringworld-architect-domino-based-puzzle-game-made-in-godot-taluyooma)

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