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title: Cloud Firestore for Games is now in Beta! | daily.dev
description: Cloud Firestore for Games, previously in alpha, is now publicly available in beta for C++ and Unity developers. The beta SDKs reach feature parity with...
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og:description: Cloud Firestore for Games, previously in alpha, is now publicly available in beta for C++ and Unity developers. The beta SDKs reach feature parity with...
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# Cloud Firestore for Games is now in Beta!

**[Firebase](https://daily.dev/sources/firebase-blog)** · 4 min read · 0 upvotes · 0 comments

## Summary

Cloud Firestore for Games, previously in alpha, is now publicly available in beta for C++ and Unity developers. The beta SDKs reach feature parity with existing platform-specific Firestore SDKs, adding support for OnSnapshotsInSync, the Blob data type, all transforms, and query types like array-contains-any. The C++ SDK works identically across iOS, Android, Windows, Mac, and Linux and is now fully open source, letting developers build with a single codebase across desktop and mobile targets. Firestore continues to exist alongside Realtime Database, with Firestore offering advanced queries, 99.999% guaranteed uptime, and support for up to a million concurrent players.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://firebase.blog/posts/2021/02/cloud-firestore-for-games-is-now-in-beta>

## Questions this post answers

### Is Cloud Firestore for Unity and C++ ready to use in a shipping game?

Yes, the Firestore SDKs for Unity and C++ moved from alpha to public beta, meaning Google considers them stable enough for shipping games. They now have full feature parity with the platform-specific Firestore SDKs, including OnSnapshotsInSync, Blob data type support, all transforms like value increments, and query types like array-contains-any. Minor bugs and API tweaks may still occur.

_Track Firebase Firestore SDK updates on daily.dev before locking in a database choice for your game._

### Does the Firestore C++ SDK work the same across different platforms?

Yes, every feature in the Firestore C++ SDK works identically on iOS, Android, Windows, Mac, and Linux, so a single codebase can target multiple platforms. This lets developers write and test game logic on desktop with the full Firestore feature set while trusting it will behave the same on the target device. The C++ SDK is also fully open source.

_Developers building cross-platform games can follow Firestore SDK changes on daily.dev._

### Should I use Cloud Firestore or Realtime Database for my game backend?

It depends on your needs: Realtime Database is better for sharing data quickly with lots of players in near realtime, while Firestore offers more advanced queries, 99.999% guaranteed uptime, and support for up to a million concurrent players. Firestore for Games (Unity and C++) is now in beta and coexists alongside Realtime Database rather than replacing it.

_Compare backend database trade-offs like this one on daily.dev when picking your game's data layer._

---

Tags: [#game-development](https://daily.dev/tags/game-development), [#unity](https://daily.dev/tags/unity), [#firebase](https://daily.dev/tags/firebase), [#nosql](https://daily.dev/tags/nosql)

[View this post on daily.dev](https://daily.dev/posts/cloud-firestore-for-games-is-now-in-beta--iufwwshfd)

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