A conference talk walkthrough on building an 8-bit game console emulator in C# and .NET, using the Atari Lynx as the primary example. Covers the inner workings of 8-bit hardware including the 6502 CPU architecture, memory mapping, registers, interrupts, and bus communication. Demonstrates practical .NET implementation techniques including bit manipulation, unsafe memory access with Span<T>, memory-mapped registers, and unit testing strategies for emulator correctness. Also touches on audio/video emulation concepts and hints at future possibilities like MCP server integration for AI-assisted reverse engineering of game code.

1h 3m watch time
372 Impressions