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# Correlated RNG

**[Lobsters](https://daily.dev/sources/lobsters)** · 7 min read · 0 upvotes · 0 comments

## Summary

Correlated RNG is a problem in games using multiple deterministic random number generators seeded from the same value — all generators produce identical sequences, letting players exploit predictable patterns across systems. Three solutions are compared: using offsets (a bandaid), a dedicated seed-generator RNG (effective but order-dependent), and hash-based seeds (recommended). The hash approach seeds each RNG by hashing the shared game seed with a unique identifier string, ensuring fully independent sequences. A notable real-world example is Slay the Spire 2, where C#'s System.Random combined with additive seed combination caused correlated output; switching to xoshiro256** solved it. The Squirrel3 algorithm is also recommended for its speed, simplicity, and full-cycle guarantees.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://knivesforcats.online/correlated-rng>

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Tags: [#game-development](https://daily.dev/tags/game-development)

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