---
title: "CppCon 2026: The journey to"
url: https://daily.dev/posts/cppcon-2026-the-journey-to-pehqpmayk
source_url: https://cppcon2026.sched.com/event/2RT4R/the-journey-to-w4-wx-how-hard-could-it-be
type: article
source: "C++"
published: 2026-08-10T18:57:22.500Z
updated: 2026-08-10T18:57:38.246Z
tags: ["game-development", "c++"]
reading_time: 1
upvotes: 0
comments: 0
language: en
---

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# CppCon 2026: The journey to

**[C\+\+](https://daily.dev/sources/isocpp)** · 1 min read · 0 upvotes · 0 comments

## Summary

A CppCon 2026 session by Keith Stockdale, a senior software engineer at Rare Ltd with 8 years of experience on Sea of Thieves. The talk covers his journey working on engine and rendering teams, focusing on general purpose simulations. The full content of the session is not available beyond the speaker bio snippet.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://cppcon2026.sched.com/event/2RT4R/the-journey-to-w4-wx-how-hard-could-it-be>

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---

Tags: [#game-development](https://daily.dev/tags/game-development), [#c++](https://daily.dev/tags/c++)

[View this post on daily.dev](https://daily.dev/posts/cppcon-2026-the-journey-to-pehqpmayk)
