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# Create Procedural UE5 Animations Based on Music with Vizibeat

**[80 LEVEL](https://daily.dev/sources/80lv)** · 3 min read · 0 upvotes · 0 comments

## Summary

Vizibeat is a plug-in that generates full-scene procedural animations in Unreal Engine driven by music, eliminating manual beat-by-beat keyframing. Cameras, lights, materials, and particles can each react to different elements of a track, and artists can place cues on a bars-and-beats timeline, sketch them by hand, tap them via MIDI, or let the tool auto-generate a first pass from audio. It has been used in Coachella productions and by visual teams for artists like Backstreet Boys, Subtronics, KYGO, Foster the People, Kehlani, and Excision, with testimonials noting it cuts keyframing time from days to hours.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://80.lv/articles/create-procedural-ue5-animations-based-on-music-with-this-tool>

## Questions this post answers

### What does the Vizibeat plug-in do for Unreal Engine animations?

Vizibeat is an Unreal Engine plug-in that procedurally generates full-scene animations synced to music without manual keyframing. It maps audio beats to cameras, lights, materials, and particles through a node-based system, letting artists place cues on a bars-and-beats timeline, sketch them by hand, tap them via MIDI, or auto-generate a first pass from an audio file.

_Artists exploring beat-synced visuals in Unreal Engine can follow tool releases like this on daily.dev._

### How much time can Vizibeat save compared to manually keyframing lights to music?

VJ and Unreal artist John Paiz reported that manually keyframing every light to a song's beat used to take five days, while using Vizibeat reduced that same work to hours. The plug-in has been used in Coachella productions and by visual teams for artists including Backstreet Boys, Subtronics, KYGO, and Excision.

_Live-visual artists weighing procedural tools against manual keyframing can track real-world time savings on daily.dev._

## Similar posts on daily.dev

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- [Reimagining Previs and Layout for 'KPop Demon Hunters' with Unreal Engine](https://daily.dev/posts/reimagining-previs-and-layout-for-kpop-demon-hunters-with-unreal-engine-4dtzsotdp) · Unreal Engine · 0 upvotes · 0 comments

---

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