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title: Create your own custom templates for the Unity Hub
description: A walkthrough shows how to build custom project templates in the Unity Hub, covering how to create a template from an existing project, configure metadata like...
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og:description: A walkthrough shows how to build custom project templates in the Unity Hub, covering how to create a template from an existing project, configure metadata like...
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# Create your own custom templates for the Unity Hub

**[Unity](https://daily.dev/sources/unity)** · 9 min read · 1 upvotes · 0 comments

## Summary

A walkthrough shows how to build custom project templates in the Unity Hub, covering how to create a template from an existing project, configure metadata like name, description, version, and editor compatibility, add root folder files with placeholders, optionally sign templates to an organization, and share them with teammates via source control and Unity Cloud. It also covers advanced template options available in Unity Hub 3.20+, such as adding extra root files and renaming placeholders, plus how to create custom scene templates with pipeline settings and preview snapshots.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://www.youtube.com/watch?v=PNm_JUJY6fw>

## Questions this post answers

### How do I create a custom project template in the Unity Hub?

Create or open a project with the packages, settings, and assets you want, then in the Unity Hub go to the template section, click new template, select the project from the dropdown, and fill in a name, description, version, and editor version. Check keep project settings to carry over configured settings, or leave it unchecked to revert to defaults.

_Developers standardizing Unity project setups can find more workflow breakdowns like this on daily.dev._

### What are the advanced template options in Unity Hub 3.20?

Unity Hub 3.20 and above adds advanced options when creating a custom template, including adding root files from the project's root folder or extra files like text documents, and a toggle to replace the source project name with a placeholder so root files are renamed to match whatever name a user gives their new project.

_Teams tracking Unity Hub tooling updates can keep tabs on changes like this via daily.dev._

### How do I share a custom Unity Hub template with my team?

Select a source control provider when creating the template so it syncs to a cloud project tied to a repo; teammates then open that cloud project, download the archive and JSON file it contains, and place both into a new subfolder named after the template inside the Unity user templates folder in their user directory on the C drive.

_Teams coordinating shared Unity setups can track workflow guides like this on daily.dev._

---

Tags: [#game-development](https://daily.dev/tags/game-development), [#unity](https://daily.dev/tags/unity), [#version-control](https://daily.dev/tags/version-control)

[View this post on daily.dev](https://daily.dev/posts/create-your-own-custom-templates-for-the-unity-hub-w0zbhw3eh)

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