---
title: "Creating 3D Characters in Three.js"
url: https://daily.dev/posts/creating-3d-characters-in-three-js-mwsbhmdcz
source_url: https://tympanus.net/codrops/2021/10/04/creating-3d-characters-in-three-js/
type: article
source: "Codrops"
published: 2021-10-04T11:03:12.032Z
updated: 2026-03-15T03:31:07.672Z
tags: ["3d", "hardware", "webdev"]
reading_time: 17
upvotes: 11
comments: 1
language: en
---

> ## Documentation Index
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# Creating 3D Characters in Three.js

**[Codrops](https://daily.dev/sources/codrops)** · 17 min read · 11 upvotes · 1 comments

## Summary

Three.js is a JavaScript library for drawing in 3D with WebGL. It enables us to add 3D objects to a scene, and manipulate things like position and lighting. This article is for developers who are comfortable with JavaScript but relatively new to Three.js. Our goal is to walk through building a simple but effective 3D animated figure.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://tympanus.net/codrops/2021/10/04/creating-3d-characters-in-three-js/>

## Community discussion

Top comments from developers on daily.dev.

**@russkiy1389** · 1 upvotes

> This is cool. I wonder how much more efficient this is compared to importing gtif files.

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---

Tags: [#3d](https://daily.dev/tags/3d), [#hardware](https://daily.dev/tags/hardware), [#webdev](https://daily.dev/tags/webdev)

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