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title: Creating a 3D Character Based on a 64×64 Pixel Sprite...
description: A 3D artist details the process of turning a 64×64 pixel Pokémaniac sprite from Pokémon FireRed/LeafGreen into a stylized 3D character. The piece covers...
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og:description: A 3D artist details the process of turning a 64×64 pixel Pokémaniac sprite from Pokémon FireRed/LeafGreen into a stylized 3D character. The piece covers...
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# Creating a 3D Character Based on a 64×64 Pixel Sprite from Pokémon

**[80 LEVEL](https://daily.dev/sources/80lv)** · 4 min read · 0 upvotes · 0 comments

## Summary

A 3D artist details the process of turning a 64×64 pixel Pokémaniac sprite from Pokémon FireRed/LeafGreen into a stylized 3D character. The piece covers finding the right art style balance, modeling the character already in pose with Blender SubD modeling and ZBrush sculpting for fabric folds, texturing techniques including SSS for fabric and shader tricks for cornea reflections, and rendering with Blender's Eevee using HDRI lighting for a natural look.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://80.lv/articles/creating-a-stylized-3d-character-based-on-a-64-64-pixel-sprite-from-pok-mon>

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---

Tags: [#3d](https://daily.dev/tags/3d), [#game-design](https://daily.dev/tags/game-design), [#blender](https://daily.dev/tags/blender)

[View this post on daily.dev](https://daily.dev/posts/creating-a-3d-character-based-on-a-64-64-pixel-sprite-from-pok-mon-vq3m3nd10)

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