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title: Creating a Custom Motorcycle System for Unreal Engine 5
description: A technical artist recounts a year spent building a custom motorcycle physics system in Unreal Engine 5 for his narrative-driven game, after finding Chaos...
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og:description: A technical artist recounts a year spent building a custom motorcycle physics system in Unreal Engine 5 for his narrative-driven game, after finding Chaos...
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# Creating a Custom Motorcycle System for Unreal Engine 5

**[80 LEVEL](https://daily.dev/sources/80lv)** · 12 min read · 0 upvotes · 0 comments

## Summary

A technical artist recounts a year spent building a custom motorcycle physics system in Unreal Engine 5 for his narrative-driven game, after finding Chaos Vehicles too general-purpose for a two-wheeled machine. He explains motorcycle-specific physics concepts like capsize mode, self-stabilization above 25-30 km/h, and the myth of gyroscopic stabilization, treats bike and rider as one mechanical system, borrows collision-anticipation ideas from self-driving car research, and designs non-riding states like falling, sliding, and picking the bike up off the ground. He shares lessons on tooling, failure states, and debugging invisible physics, and concludes that a custom system was only worth it because the motorcycle functions as a second main character in the story.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://80.lv/articles/creating-a-custom-motorcycle-system-for-unreal-engine-5>

## Questions this post answers

### At what speed does a motorcycle become self-stabilizing without rider input?

A motorcycle enters a self-stabilizing range starting at roughly 7-8 meters per second, which is about 25-30 km/h. Below that speed it falls over regardless of rider action, a mode called capsize in motorcycle dynamics literature. Above that threshold, taking your hands off the bars after a sideways push lets the bike straighten itself out with no rider input, driven by steering geometry, mass distribution, and tire behavior rather than gyroscopic effect.

_daily.dev surfaces deep dives like this for developers modeling real-world vehicle dynamics in game engines._

### Why did Chaos Vehicles in Unreal Engine 5 not work well for a motorcycle simulation?

Chaos Vehicles is built around a four-wheeled model where weight distribution gives character rather than determining whether the vehicle falls over, so it required stacking hacks for gyroscopic effect, tire behavior, and suspension response on a motorcycle. The resulting bugs came from interactions between those hacks rather than the underlying physics, which led to writing a custom collision resolution and physics core from scratch over about a year.

_Developers weighing built-in engine physics against a custom core can track these tradeoffs on daily.dev._

### Does the gyroscopic effect of a spinning front wheel keep a motorcycle upright?

No, the gyroscopic effect is not the main reason a moving motorcycle stays upright, and it is negligible at low speed. A 2011 paper in Science described a bicycle built with its gyroscopic moment canceled out and negative trail that still straightened itself after a push, showing that stability instead comes from steering geometry, mass distribution, and tire behavior working together.

_daily.dev helps developers researching vehicle physics separate myths from mechanics before implementing them._

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---

Tags: [#unreal-engine](https://daily.dev/tags/unreal-engine)

[View this post on daily.dev](https://daily.dev/posts/creating-a-custom-motorcycle-system-for-unreal-engine-5-g18ip0j1p)

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