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# Creating a Stylized 3D Character in a 2D-Illustrated Look with ZBrush

**[80 LEVEL](https://daily.dev/sources/80lv)** · 7 min read · 0 upvotes · 0 comments

## Summary

Freelance character artist David Papunashvili walks through his workflow for the Punk Knight personal project, which recreates a 2D illustration as a stylized 3D character entirely inside ZBrush. He covers using Spotlight to project the 2D concept onto the sculpt for reference and color matching, setting up Flat Color materials before sculpting, modeling techniques including hair with Bend Curve, PolyPaint brush setup and painting tips, hand-crafted line art using DynaMesh and Inflate/SnakeHook brushes, and rendering directly in ZBrush with anti-aliasing considerations.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://80.lv/articles/creating-a-stylized-3d-character-in-a-2d-illustrated-look-with-zbrush>

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---

Tags: [#3d](https://daily.dev/tags/3d), [#game-design](https://daily.dev/tags/game-design)

[View this post on daily.dev](https://daily.dev/posts/creating-a-stylized-3d-character-in-a-2d-illustrated-look-with-zbrush-4tocbpz5m)

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