A 3D artist breaks down the creation of a stylized cartoon electric guitar prop, covering the full pipeline from modeling in ZBrush and Maya, UV unwrapping with RizomUV, texturing in Substance 3D Painter, to rendering and compositing in Blender and Nuke. Key highlights include using Blender's Eevee renderer for the first time, creating a stylized liquid shader, adding outlines with Stroke and Line Art modifiers, and maintaining color consistency with an ACES workflow across tools.

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Table of contents
Introduction
134 Impressions