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# Custom Shader FX Nodes - No Boilerplate

**[git-amend](https://daily.dev/sources/git-amend)** · 9 min read · 0 upvotes · 0 comments

## Summary

Unity 6.5 introduces a shader function reflection API that lets developers turn plain HLSL functions into fully functional Shader Graph nodes with minimal setup. By including a single HLSL header, adding the Unity export reflection macro, and specifying a provider key via XML-style comments, Unity automatically reads the function signature and generates input/output ports. Optional parameter hints enable color pickers, sliders, and default values directly in the node UI. The API supports multiple outputs via out parameters, helper functions, and integration with SRP shader libraries — all without touching the custom function node or writing any C#. This is intended to eventually replace both the custom function node and the old internal custom node API.

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Tags: [#game-development](https://daily.dev/tags/game-development), [#unity](https://daily.dev/tags/unity), [#graphics-programming](https://daily.dev/tags/graphics-programming)

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