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---
title: D7VK 2.1 Brings Faster Load Times, More Performance Tweaks
description: D7VK, the open-source implementation of the Direct3D 7/6/5/3 APIs atop Vulkan for Linux/Wine, has released version 2.1 with faster load times achieved through...
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og:description: D7VK, the open-source implementation of the Direct3D 7/6/5/3 APIs atop Vulkan for Linux/Wine, has released version 2.1 with faster load times achieved through...
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# D7VK 2.1 Brings Faster Load Times, More Performance Tweaks

**[Phoronix](https://daily.dev/sources/phoronix)** · 1 min read · 0 upvotes · 0 comments

## Summary

D7VK, the open-source implementation of the Direct3D 7/6/5/3 APIs atop Vulkan for Linux/Wine, has released version 2.1 with faster load times achieved through improved object creation/destruction speed and caching. The release also includes targeted performance tweaks for specific games such as Resident Evil 2 and Empire Earth: The Art of Conquest, with some load times now halved compared to earlier releases. Downloads and details are available on GitHub.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://www.phoronix.com/news/D7VK-2.1>

## Questions this post answers

### What's new in D7VK 2.1 for load times?

D7VK 2.1 speeds up object creation and destruction and improves caching, cutting some game load times in half compared to earlier D7VK releases. D7VK translates the Direct3D 7/6/5/3 APIs to Vulkan for use with Wine and Proton on Linux, and this release also adds targeted performance tweaks for specific titles like Resident Evil 2 and Empire Earth: The Art of Conquest.

_Linux gamers tracking Wine and Proton compatibility layers can follow releases like this one on daily.dev._

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---

Tags: [#gaming](https://daily.dev/tags/gaming), [#vulkan](https://daily.dev/tags/vulkan)

[View this post on daily.dev](https://daily.dev/posts/d7vk-2-1-brings-faster-load-times-more-performance-tweaks-bmyqbeuvz)

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