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title: Defining Horror as Tension | Silent Hill f | daily.dev
description: A game designer from Silent Hill f discusses the philosophy behind horror game design, arguing that the core experience players seek is tension rather than...
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# Defining Horror as Tension | Silent Hill f

**[GDC Festival of Gaming](https://daily.dev/sources/gdcfestivalofgaming)** · 1 min read · 1 upvotes · 0 comments

## Summary

A game designer from Silent Hill f discusses the philosophy behind horror game design, arguing that the core experience players seek is tension rather than fear itself. The key insight is that horror games are fundamentally about the buildup and release of tension, with the buildup being the most critical element — the anticipation before a scare is more impactful than the scare itself.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://www.youtube.com/watch?v=5PsxuO0oL_g>

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