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title: Dependency Injection in Unity Without the Complexity
description: A walkthrough of Init Args, a Unity asset that replaces the classic singleton pattern with a proper dependency injection system. The video covers converting a...
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# Dependency Injection in Unity Without the Complexity

**[git-amend](https://daily.dev/sources/git-amend)** · 20 min read · 0 upvotes · 0 comments

## Summary

A walkthrough of Init Args, a Unity asset that replaces the classic singleton pattern with a proper dependency injection system. The video covers converting a singleton-based GameManager to a service using the [Service] attribute, injecting dependencies via generic MonoBehaviour inheritance, working with interfaces, local vs global services, cross-scene references, initializers for per-component dependency control, and value providers for runtime dynamic arguments. The tool supports up to five dependencies per object and includes a service debugger window for runtime inspection.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://www.youtube.com/watch?v=2eoM-FIXYqo>

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Tags: [#game-development](https://daily.dev/tags/game-development), [#unity](https://daily.dev/tags/unity), [#dependency-injection](https://daily.dev/tags/dependency-injection)

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