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title: Designing a New Town for my Farming Game | daily.dev
description: A devlog for an indie farming game called Homegrown, covering the redesign of the town area. The developer overhauled the town&#x27;s navigation from a free-roaming...
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og:description: A devlog for an indie farming game called Homegrown, covering the redesign of the town area. The developer overhauled the town&#x27;s navigation from a free-roaming...
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# Designing a New Town for my Farming Game

**[ThinMatrix](https://daily.dev/sources/thinmatrix)** · 15 min read · 0 upvotes · 0 comments

## Summary

A devlog for an indie farming game called Homegrown, covering the redesign of the town area. The developer overhauled the town's navigation from a free-roaming top-down camera to a side-scrolling, fixed-viewpoint system with discrete screen positions. Work included fixing shadow rendering for the new camera angle, adding a sky with gradient and scrolling cloud layers, implementing spatial audio sound nodes, updating the inventory UI for the town context, and blocking out the town layout in Blender with planned areas for a restaurant, farmers market, and upgrade shop.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://www.youtube.com/watch?v=GQEqN1kZ8AI>

---

Tags: [#game-development](https://daily.dev/tags/game-development), [#gaming](https://daily.dev/tags/gaming), [#ui-design](https://daily.dev/tags/ui-design), [#game-design](https://daily.dev/tags/game-design)

[View this post on daily.dev](https://daily.dev/posts/designing-a-new-town-for-my-farming-game-0d0uuzgby)

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