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title: Designing Kuttenberg City Around Design Constraints | KCD 2
description: A game development talk covering how the city of Kuttenberg in Kingdom Come: Deliverance 2 was designed around performance constraints. The team needed 1,400...
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og:description: A game development talk covering how the city of Kuttenberg in Kingdom Come: Deliverance 2 was designed around performance constraints. The team needed 1,400...
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# Designing Kuttenberg City Around Design Constraints | KCD 2

**[GDC Festival of Gaming](https://daily.dev/sources/gdcfestivalofgaming)** · 1 min read · 0 upvotes · 0 comments

## Summary

A game development talk covering how the city of Kuttenberg in Kingdom Come: Deliverance 2 was designed around performance constraints. The team needed 1,400 NPCs to populate the city but could only render 70 at a time. To address this, they built a white-box model of the city early in development to measure NPC visibility from various vantage points, allowing them to design the city layout itself around these limitations rather than fighting them after the fact.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://www.youtube.com/watch?v=WbSIIHiEESM>

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---

Tags: [#performance](https://daily.dev/tags/performance), [#game-development](https://daily.dev/tags/game-development)

[View this post on daily.dev](https://daily.dev/posts/designing-kuttenberg-city-around-design-constraints-kcd-2-u9dm2glxv)

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