<!-- mobian-agent-page publisher="dailydev" canonical="https://daily.dev/posts/designing-the-town-for-my-farming-game-zdphicw5q" -->

---
title: Designing the Town for my Farming Game | daily.dev
description: A devlog covering the design and implementation of a town area for an indie farming game built on a custom engine. The developer refactored the codebase to...
canonical: https://daily.dev/posts/designing-the-town-for-my-farming-game-zdphicw5q
twitter:card: summary_large_image
twitter:site: @dailydotdev
og:type: website
og:site_name: daily.dev
og:title: Designing the Town for my Farming Game | daily.dev
og:description: A devlog covering the design and implementation of a town area for an indie farming game built on a custom engine. The developer refactored the codebase to...
og:url: https://daily.dev/posts/designing-the-town-for-my-farming-game-zdphicw5q
og:image: https://api.daily.dev/og/posts/zdPhICW5Q.png
og:image:alt: Designing the Town for my Farming Game
og:image:width: 1200
og:image:height: 630
og:locale: en
---

> ## Documentation Index
> Fetch the complete documentation index at: https://daily.dev/llms.txt
> Use this file to discover all available pages before exploring further.

# Designing the Town for my Farming Game

**[ThinMatrix](https://daily.dev/sources/thinmatrix)** · 11 min read · 0 upvotes · 0 comments

## Summary

A devlog covering the design and implementation of a town area for an indie farming game built on a custom engine. The developer refactored the codebase to support multiple scenes, added scene-switching UI with a transition animation, connected in-game shops to 3D buildings, and built the town layout in Blender using existing and new models. The update also covers hot-loading improvements to the particle system for faster iteration.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://www.youtube.com/watch?v=xSiQ5jZ8Ttw>

## Similar posts on daily.dev

- [Turning a Concept Into an Animated Medieval Village Scene](https://daily.dev/posts/turning-a-concept-into-an-animated-medieval-village-scene-sx82wqznz) · 80 LEVEL · 0 upvotes · 0 comments

---

Tags: [#game-development](https://daily.dev/tags/game-development), [#3d](https://daily.dev/tags/3d), [#blender](https://daily.dev/tags/blender)

[View this post on daily.dev](https://daily.dev/posts/designing-the-town-for-my-farming-game-zdphicw5q)

```json
{"@context":"https://schema.org","@graph":[{"@type":"Organization","@id":"https://daily.dev/#organization","name":"daily.dev","url":"https://daily.dev","logo":{"@type":"ImageObject","url":"https://daily.dev/apple-touch-icon.png","width":180,"height":180},"sameAs":["https://twitter.com/dailydotdev","https://github.com/dailydotdev","https://www.linkedin.com/company/daily-dev-ltd"]},{"@type":"WebSite","@id":"https://daily.dev/#website","url":"https://daily.dev","name":"daily.dev","publisher":{"@id":"https://daily.dev/#organization"},"potentialAction":{"@type":"SearchAction","target":{"@type":"EntryPoint","urlTemplate":"https://daily.dev/search?q={search_term_string}"},"query-input":"required name=search_term_string"}}]}
{"@context":"https://schema.org","@type":"TechArticle","headline":"Designing the Town for my Farming Game","url":"https://daily.dev/posts/designing-the-town-for-my-farming-game-zdphicw5q","mainEntityOfPage":{"@type":"WebPage","@id":"https://daily.dev/posts/designing-the-town-for-my-farming-game-zdphicw5q"},"datePublished":"2026-07-19T07:59:08.029Z","dateModified":"2026-07-19T08:25:49.077Z","description":"A devlog covering the design and implementation of a town area for an indie farming game built on a custom engine. The developer refactored the codebase to...","image":"https://i.ytimg.com/vi/xSiQ5jZ8Ttw/sddefault.jpg","thumbnailUrl":"https://i.ytimg.com/vi/xSiQ5jZ8Ttw/sddefault.jpg","isAccessibleForFree":true,"articleSection":"ThinMatrix","inLanguage":"en","publisher":{"@type":"Organization","name":"daily.dev","url":"https://daily.dev","logo":{"@type":"ImageObject","url":"https://daily.dev/apple-touch-icon.png","width":180,"height":180}},"author":{"@type":"Organization","name":"ThinMatrix","logo":"https://media.daily.dev/image/upload/s--OWv8mw_W--/f_auto,q_auto/v1784447931/logos/thinmatrix?_a=BAMAMicg0","url":"https://daily.dev/sources/thinmatrix"},"commentCount":0,"discussionUrl":"https://daily.dev/posts/designing-the-town-for-my-farming-game-zdphicw5q","interactionStatistic":[{"@type":"InteractionCounter","interactionType":{"@type":"LikeAction"},"userInteractionCount":0},{"@type":"InteractionCounter","interactionType":{"@type":"CommentAction"},"userInteractionCount":0}],"keywords":"game-development,3d,blender","timeRequired":"PT11M","video":{"@type":"VideoObject","name":"Designing the Town for my Farming Game","description":"A devlog covering the design and implementation of a town area for an indie farming game built on a custom engine. The developer refactored the codebase to...","thumbnailUrl":"https://i.ytimg.com/vi/xSiQ5jZ8Ttw/sddefault.jpg","uploadDate":"2026-07-19T07:59:08.029Z","duration":"PT11M","url":"https://api.daily.dev/r/zdPhICW5Q","embedUrl":"https://www.youtube.com/embed/xSiQ5jZ8Ttw"}}
{"@context":"https://schema.org","@type":"BreadcrumbList","itemListElement":[{"@type":"ListItem","position":1,"name":"Home","item":"https://daily.dev"},{"@type":"ListItem","position":2,"name":"ThinMatrix","item":"https://daily.dev/sources/thinmatrix"},{"@type":"ListItem","position":3,"name":"Designing the Town for my Farming Game"}]}
```

