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title: Dev snapshot: Godot 3.6 beta 5 | daily.dev
description: Godot 3.6 beta 5 introduces new features including tighter shadow culling, discrete level of detail (LOD), mesh merging, ORM materials, and vertex cache...
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# Dev snapshot: Godot 3.6 beta 5

**[Godot](https://daily.dev/sources/godot)** · 5 min read · 29 upvotes · 3 comments

## Summary

Godot 3.6 beta 5 introduces new features including tighter shadow culling, discrete level of detail (LOD), mesh merging, ORM materials, and vertex cache optimization. There are also 2D fixes and improvements to the SceneTree dock's filter.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://godotengine.org/article/dev-snapshot-godot-3-6-beta-5/>

## Community discussion

Top comments from developers on daily.dev.

**@arturograu** · 0 upvotes

> I am considering spending some of my free time on learning game development (specially 2D projects).
> Is Godot a better alternative to Unity in any way? I understand both have cons and pros but I would like to have a big picture on that to decide which framework to start working with.
>
> Thank you!

---

Tags: [#game-development](https://daily.dev/tags/game-development), [#godot](https://daily.dev/tags/godot)

[View this post on daily.dev](https://daily.dev/posts/dev-snapshot-godot-3-6-beta-5-30jdmpsow)

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