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title: Dev snapshot: Godot 4.7 dev 3 – Godot Engine | daily.dev
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# Dev snapshot: Godot 4.7 dev 3 – Godot Engine

**[Godot](https://daily.dev/sources/godot)** · 10 min read · 3 upvotes · 0 comments

## Summary

Godot 4.7 dev 3 is out with 297 fixes from 113 contributors. Key highlights include transform offset properties for Control nodes enabling CSS-like visual transforms without breaking container layout, a search bar for PopupMenu nodes, vertex snapping in the 3D editor, improved remote scene tree with class names instead of Object IDs, a new dedicated MeshLibrary editor for GridMap users, Android picture-in-picture support, portrait mode in the Android script editor, and HDR output support on Linux via Wayland. Additional improvements cover animation optimizations, thread-safety for Object signals, rendering fast paths, and various editor UX improvements.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://godotengine.org/article/dev-snapshot-godot-4-7-dev-3/>

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Tags: [#game-development](https://daily.dev/tags/game-development), [#android](https://daily.dev/tags/android), [#godot](https://daily.dev/tags/godot)

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