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title: Dev snapshot: Godot 4.8 beta 2 | daily.dev
description: Godot 4.8 beta 2 is now available, focused on regression fixes after beta 1. The engine is considered feature-complete at this stage, with 59 contributors...
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og:description: Godot 4.8 beta 2 is now available, focused on regression fixes after beta 1. The engine is considered feature-complete at this stage, with 59 contributors...
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# Dev snapshot: Godot 4.8 beta 2

**[Godot](https://daily.dev/sources/godot)** · 5 min read · 4 upvotes · 0 comments

## Summary

Godot 4.8 beta 2 is now available, focused on regression fixes after beta 1. The engine is considered feature-complete at this stage, with 59 contributors submitting 144 fixes since beta 1. Notable fixes include correcting multiply blending that was too dark in Compatibility rendering, restoring the Asset Store's default sort order, and bumping the minimum CI Python version from 3.9 to 3.10. The .NET build now requires .NET 10.0 or newer, up from .NET 8. The build is based on commit cafc17a19.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://godotengine.org/article/dev-snapshot-godot-4-8-beta-2>

## Questions this post answers

### What is the minimum .NET version required for the Godot 4.8 mono build?

.NET 10.0 or newer is required for the Godot 4.8 .NET (mono) build, which includes support for C#, GDScript, and GDExtension. This raises the minimum supported version from .NET 8 to .NET 10, so projects targeting older .NET runtimes will need to upgrade before using this build.

_Developers planning a Godot C# upgrade can track runtime requirement changes like this on daily.dev._

### How many regressions were fixed between Godot 4.8 beta 1 and beta 2?

Godot 4.8 beta 2 addresses nearly 150 regressions found after beta 1, with 59 contributors submitting 144 fixes for the release. The engine is considered feature-complete at the beta 2 stage, so this snapshot focuses mainly on bug and regression fixes rather than new features.

_Testers tracking Godot's stabilization progress can follow release snapshots like this on daily.dev._

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- [Dev snapshot: Godot 4.8 dev 2 – Godot Engine](https://daily.dev/posts/dev-snapshot-godot-4-8-dev-2-godot-engine-pyqgwbsgl) · Godot · 14 upvotes · 0 comments
- [Release candidate: Godot 4.7.1 RC 1 – Godot Engine](https://daily.dev/posts/release-candidate-godot-4-7-1-rc-1-godot-engine-d98iisuz2) · Godot · 5 upvotes · 0 comments

---

Tags: [#open-source](https://daily.dev/tags/open-source), [#game-development](https://daily.dev/tags/game-development), [#c#](https://daily.dev/tags/c#), [#godot](https://daily.dev/tags/godot)

[View this post on daily.dev](https://daily.dev/posts/dev-snapshot-godot-4-8-beta-2-yaivxr6si)

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