---
title: "Dev snapshot: Godot 4.8 dev 2 – Godot Engine"
url: https://daily.dev/posts/dev-snapshot-godot-4-8-dev-2-godot-engine-pyqgwbsgl
source_url: https://godotengine.org/article/dev-snapshot-godot-4-8-dev-2
type: article
source: "Godot"
published: 2026-07-21T17:15:42.618Z
updated: 2026-07-21T17:39:35.686Z
tags: ["open-source", "game-development", "godot"]
reading_time: 6
upvotes: 14
comments: 0
language: en
---

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# Dev snapshot: Godot 4.8 dev 2 – Godot Engine

**[Godot](https://daily.dev/sources/godot)** · 6 min read · 14 upvotes · 0 comments

## Summary

Godot 4.8 dev 2 is now available as a pre-release snapshot with 197 fixes from 93 contributors. Key highlights include auto-expansion of resources in the inspector, a new 'Play Scene' option in the file system context menu, and improved version control friendliness by writing Object variants with newlines between properties. Additional changes cover 2D/3D editor improvements, faster child node removal, Jolt Physics updated to 5.6.0, GDScript crash resilience improvements, and deterministic shader compiler float formatting. Both standard and .NET (C#) builds are available for testing.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://godotengine.org/article/dev-snapshot-godot-4-8-dev-2>

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---

Tags: [#open-source](https://daily.dev/tags/open-source), [#game-development](https://daily.dev/tags/game-development), [#godot](https://daily.dev/tags/godot)

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