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title: Developers said…2026 Shader Ecosystem Survey Results
description: Khronos has published the 2026 Real-Time Shading Ecosystem Survey Report, based on responses from over 400 shader developers, graphics programmers, and...
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# Developers said…2026 Shader Ecosystem Survey Results

**[Khronos](https://daily.dev/sources/khronos)** · 4 min read · 0 upvotes · 0 comments

## Summary

Khronos has published the 2026 Real-Time Shading Ecosystem Survey Report, based on responses from over 400 shader developers, graphics programmers, and rendering engineers. Key findings: shader debugging and profiling is the top pain point by a wide margin (53% ranked it a top-3 issue, average pain score 52/100). GLSL leads shading language usage at 60%, followed by HLSL (41%), SPIR-V (39%), and Slang at 34%. Cross-platform shader porting affects 64% of developers. Linux usage is surprisingly high at 74%, indicating a significant non-games developer base. There is strong community interest (73%) in participating in Khronos working groups, and high demand for a cross-vendor shader debugging standard. The community also expressed interest in Khronos stewarding projects like VCC/Shady and Rust-GPU.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://www.khronos.org/blog/shader-ecosystem-survey-results-2026>

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---

Tags: [#vulkan](https://daily.dev/tags/vulkan), [#graphics-programming](https://daily.dev/tags/graphics-programming)

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