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# Devirtualization and Static Polymorphism

**[C\+\+](https://daily.dev/sources/isocpp)** · 6 min read · 0 upvotes · 0 comments

## Summary

Virtual dispatch in C++ enables runtime polymorphism but introduces overhead through vtable indirection, larger object sizes, and missed inlining opportunities. Compilers can sometimes devirtualize calls automatically using flags like -fwhole-program and -flto, or via the final keyword. When devirtualization isn't possible, static polymorphism via CRTP (Curiously Recurring Template Pattern) resolves calls at compile time with zero runtime cost. C++23's 'deducing this' feature offers a cleaner alternative to CRTP by templating only the member function rather than the entire class, achieving the same optimized output without the boilerplate.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://david.alvarezrosa.com/posts/devirtualization-and-static-polymorphism/>

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Tags: [#c++](https://daily.dev/tags/c++), [#compiler-optimization](https://daily.dev/tags/compiler-optimization)

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