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title: Doom: The Dark Ages&#x27; DLC got made &#x27;in three or four months&#x27;
description: A former producer at id Software revealed that the majority of Doom: The Dark Ages - Revelations DLC was developed under severe crunch over just three or four...
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og:description: A former producer at id Software revealed that the majority of Doom: The Dark Ages - Revelations DLC was developed under severe crunch over just three or four...
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# Doom: The Dark Ages' DLC got made 'in three or four months'

**[Game Developer](https://daily.dev/sources/gamedeveloper)** · 3 min read · 1 upvotes · 1 comments

## Summary

A former producer at id Software revealed that the majority of Doom: The Dark Ages - Revelations DLC was developed under severe crunch over just three or four months, with workweeks reaching 60 to 80 hours. He described days of 12-17 hour shifts and called it the worst crunch some veteran colleagues had ever experienced. The interview also touches on the broader context of layoffs at id Software following Xbox's elimination of 3,200 roles across its gaming division, with 136 workers at id Software affected and roughly two-thirds of the Doom (2016) team let go.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://www.gamedeveloper.com/business/the-majority-of-doom-the-dark-ages-dlc-got-made-in-three-or-four-months>

## Community discussion

Top comments from developers on daily.dev.

**@akkitto** · 0 upvotes

> It'd be fair, if they'd become millionaires for it.

## Similar posts on daily.dev

- [Art Dump: A Closer Look at Characters of DOOM: The Dark Ages](https://daily.dev/posts/art-dump-a-closer-look-at-characters-of-doom-the-dark-ages-of9ic4kol) · 80 LEVEL · 0 upvotes · 0 comments

---

Tags: [#game-development](https://daily.dev/tags/game-development), [#work-life-balance](https://daily.dev/tags/work-life-balance)

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