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# Downsides Of A Low Barrier To Entry

**[Cain on Games](https://daily.dev/sources/cainongames)** · 10 min read · 0 upvotes · 0 comments

## Summary

As game development tools, free assets, and tutorials have made it trivially easy to create and ship games, the resulting flood of titles creates serious problems: intense competition, poor discoverability on storefronts like Steam, fragmented consumer wallets, market saturation with low-quality releases, and choice paralysis. Drawing parallels to the 1980s Atari crash, self-published ebooks, indie films, and open-mic comedy, the argument is that abundance without quality filtering harms both creators and consumers. The proposed solution is personal curation — finding trusted reviewers or streamers whose taste aligns with yours — rather than gatekeeping who can make games.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://www.youtube.com/watch?v=P66gY_sdeXA>

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---

Tags: [#game-development](https://daily.dev/tags/game-development), [#gaming](https://daily.dev/tags/gaming), [#game-design](https://daily.dev/tags/game-design)

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