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title: Dragon Egg Fixes! Spectator Portals! What's New in...
description: Minecraft 26.3 Snapshot 4 brings a mix of gameplay fixes and technical changes. Spectator mode players can now interact with portals manually instead of...
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og:description: Minecraft 26.3 Snapshot 4 brings a mix of gameplay fixes and technical changes. Spectator mode players can now interact with portals manually instead of...
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# Dragon Egg Fixes! Spectator Portals! What's New in Minecraft 26.3 Snapshot 4?

**[slicedlime](https://daily.dev/sources/slicedlime)** · 4 min read · 3 upvotes · 0 comments

## Summary

Minecraft 26.3 Snapshot 4 brings a mix of gameplay fixes and technical changes. Spectator mode players can now interact with portals manually instead of auto-teleporting. Dragon egg particles now emit in the correct direction, and the ender dragon no longer flies backwards before its first perch. Several cushion block follow-ups fix naming, fuel values, and placement rules. Texture updates affect hay bales, poplar logs, doors, and hanging signs. Mob behavior fixes include drowned trident aiming, armadillo rolling in liquid, and endermen teleporting onto signs. The biggest under-the-hood change is a switch from LWJGL to SDL 3, resolving many input-related bugs, changing key binding behavior to physical keys, removing raw mouse input, and improving window handling across Windows, macOS, and Linux (with Wayland now preferred). Exclusive fullscreen may crash on Windows or Wayland with multiple monitors.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://www.youtube.com/watch?v=u-SQf0RMVns>

## Questions this post answers

### Why did Minecraft switch from LWJGL to SDL 3?

Minecraft's foundational library was switched from LWJGL to SDL 3 in snapshot 26.3 snapshot 4, primarily to fix a large number of input-related bugs and improve window handling. Practical effects include removal of the raw mouse input option, key bindings now using physical keys instead of layout-specific key codes, a new minimum window size of 320 by 240 pixels, and the ability to switch between borderless and exclusive fullscreen without restarting the game.

_Track engine-level migrations like this LWJGL to SDL 3 switch with daily.dev before they hit your build._

### What changed with Minecraft fullscreen mode on MacOS in snapshot 26.3?

Exclusive fullscreen mode is no longer available on MacOS as of this snapshot, following the SDL 3 migration. In exchange, key combinations now work consistently with the rest of the operating system, and scrolling while holding shift finally works correctly, which it previously did not.

_Developers tracking platform-specific windowing quirks can follow changes like this on daily.dev._

### Does Wayland work with Minecraft on Linux now?

Yes, as of this snapshot, Minecraft now uses Wayland if it is available on Linux systems, a result of the switch from LWJGL to SDL 3 as the game's windowing library. This is part of broader window-handling changes bundled with the same update.

_Linux users weighing Wayland compatibility across their tools can keep up with shifts like this on daily.dev._

---

Tags: [#game-development](https://daily.dev/tags/game-development)

[View this post on daily.dev](https://daily.dev/posts/dragon-egg-fixes-spectator-portals-what-s-new-in-minecraft-26-3-snapshot-4--6o1je6igf)

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