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og:description: Funcom's chief creative officer Joel Bylos discusses working with Legendary on Dune Awakening's IP approval process, the game's upcoming console launch with a...
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# Dune Awakening's creative director on copying Hollywood, in-game advertising, and why style beats photorealism

**[GamesIndustry.biz](https://daily.dev/sources/gamesindustry)** · 10 min read · 0 upvotes · 0 comments

## Summary

Funcom's chief creative officer Joel Bylos discusses working with Legendary on Dune Awakening's IP approval process, the game's upcoming console launch with a new single-player mode and adaptive trigger support, and Funcom's history of monetization experiments including pioneering in-game advertising in 2001's Anarchy Online. He also reflects on the industry's shift toward project-based financing resembling Hollywood, recent layoffs at Funcom, and a broader trend toward stylized, less memory-heavy games optimized for low-powered devices like the Steam Deck rather than chasing photorealism.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://www.gamesindustry.biz/dune-awakenings-creative-director-on-copying-hollywood-in-game-advertising-and-why-style-beats-photorealism>

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