DXVK 3.0 has been released with two major changes: adoption of DXBC-SPIRV as the new SSA-based shader compiler for D3D SM 5.1+, replacing legacy shader translation code, and enabling Vulkan descriptor heaps (VK_EXT_descriptor_heap) by default. The new shader compiler produces more compact SPIR-V, fixes rendering issues, and offloads compilation to worker threads to improve game load times. The release also includes Direct3D improvements, shared resource enhancements, frame-rate limiter support, and now requires Vulkan 1.4 driver support.
20 Impressions