<!-- mobian-agent-page publisher="dailydev" canonical="https://daily.dev/posts/eight-level-design-guidelines-t3srw4taf" -->

---
title: Eight Level Design Guidelines | daily.dev
description: A game director shares eight level design guidelines originally written for WildStar and later applied to Outer Worlds. The rules cover: designing for...
canonical: https://daily.dev/posts/eight-level-design-guidelines-t3srw4taf
twitter:card: summary_large_image
twitter:site: @dailydotdev
og:type: website
og:site_name: daily.dev
og:title: Eight Level Design Guidelines | daily.dev
og:description: A game director shares eight level design guidelines originally written for WildStar and later applied to Outer Worlds. The rules cover: designing for...
og:url: https://daily.dev/posts/eight-level-design-guidelines-t3srw4taf
og:image: https://api.daily.dev/og/posts/T3sRw4TaF.png
og:image:alt: Eight Level Design Guidelines
og:image:width: 1200
og:image:height: 630
og:locale: en
---

> ## Documentation Index
> Fetch the complete documentation index at: https://daily.dev/llms.txt
> Use this file to discover all available pages before exploring further.

# Eight Level Design Guidelines

**[Cain on Games](https://daily.dev/sources/cainongames)** · 11 min read · 0 upvotes · 0 comments

## Summary

A game director shares eight level design guidelines originally written for WildStar and later applied to Outer Worlds. The rules cover: designing for non-linear player behavior, supporting all play-through builds on main story quests, balancing side quests across play styles, leaving room for side quests on maps, ensuring at least one point of interest is visible outdoors, using anchored vs. non-anchored encounters, rewarding exploration with off-quest discoveries, and using predictable NPC patrol paths for stealth-friendly areas.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://www.youtube.com/watch?v=TWti2_bVsNM>

---

Tags: [#game-development](https://daily.dev/tags/game-development), [#game-design](https://daily.dev/tags/game-design)

[View this post on daily.dev](https://daily.dev/posts/eight-level-design-guidelines-t3srw4taf)

```json
{"@context":"https://schema.org","@graph":[{"@type":"Organization","@id":"https://daily.dev/#organization","name":"daily.dev","url":"https://daily.dev","logo":{"@type":"ImageObject","url":"https://daily.dev/apple-touch-icon.png","width":180,"height":180},"sameAs":["https://twitter.com/dailydotdev","https://github.com/dailydotdev","https://www.linkedin.com/company/daily-dev-ltd"]},{"@type":"WebSite","@id":"https://daily.dev/#website","url":"https://daily.dev","name":"daily.dev","publisher":{"@id":"https://daily.dev/#organization"},"potentialAction":{"@type":"SearchAction","target":{"@type":"EntryPoint","urlTemplate":"https://daily.dev/search?q={search_term_string}"},"query-input":"required name=search_term_string"}}]}
{"@context":"https://schema.org","@type":"TechArticle","headline":"Eight Level Design Guidelines","url":"https://daily.dev/posts/eight-level-design-guidelines-t3srw4taf","mainEntityOfPage":{"@type":"WebPage","@id":"https://daily.dev/posts/eight-level-design-guidelines-t3srw4taf"},"datePublished":"2026-07-19T07:58:48.013Z","dateModified":"2026-07-19T07:59:16.027Z","description":"A game director shares eight level design guidelines originally written for WildStar and later applied to Outer Worlds. The rules cover: designing for...","image":"https://i.ytimg.com/vi/TWti2_bVsNM/sddefault.jpg","thumbnailUrl":"https://i.ytimg.com/vi/TWti2_bVsNM/sddefault.jpg","isAccessibleForFree":true,"articleSection":"Cain on Games","inLanguage":"en","publisher":{"@type":"Organization","name":"daily.dev","url":"https://daily.dev","logo":{"@type":"ImageObject","url":"https://daily.dev/apple-touch-icon.png","width":180,"height":180}},"author":{"@type":"Organization","name":"Cain on Games","logo":"https://media.daily.dev/image/upload/s--0LDOibCp--/f_auto,q_auto/v1784447924/logos/cainongames?_a=BAMAMicg0","url":"https://daily.dev/sources/cainongames"},"commentCount":0,"discussionUrl":"https://daily.dev/posts/eight-level-design-guidelines-t3srw4taf","interactionStatistic":[{"@type":"InteractionCounter","interactionType":{"@type":"LikeAction"},"userInteractionCount":0},{"@type":"InteractionCounter","interactionType":{"@type":"CommentAction"},"userInteractionCount":0}],"keywords":"game-development,game-design","timeRequired":"PT11M","video":{"@type":"VideoObject","name":"Eight Level Design Guidelines","description":"A game director shares eight level design guidelines originally written for WildStar and later applied to Outer Worlds. The rules cover: designing for...","thumbnailUrl":"https://i.ytimg.com/vi/TWti2_bVsNM/sddefault.jpg","uploadDate":"2026-07-19T07:58:48.013Z","duration":"PT11M","url":"https://api.daily.dev/r/T3sRw4TaF","embedUrl":"https://www.youtube.com/embed/TWti2_bVsNM"}}
{"@context":"https://schema.org","@type":"BreadcrumbList","itemListElement":[{"@type":"ListItem","position":1,"name":"Home","item":"https://daily.dev"},{"@type":"ListItem","position":2,"name":"Cain on Games","item":"https://daily.dev/sources/cainongames"},{"@type":"ListItem","position":3,"name":"Eight Level Design Guidelines"}]}
```

