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title: Elevate Your Game with World Space UI in Unity | daily.dev
description: A walkthrough of implementing world space UI in Unity 6.2 using uGUI. Covers setting up a canvas in world space mode programmatically, making it face the...
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# Elevate Your Game with World Space UI in Unity

**[git-amend](https://daily.dev/sources/git-amend)** · 18 min read · 0 upvotes · 0 comments

## Summary

A walkthrough of implementing world space UI in Unity 6.2 using uGUI. Covers setting up a canvas in world space mode programmatically, making it face the camera or player using different facing modes, pausing enemy movement when UI is visible, disabling CinemaMachine camera orbiting during interaction, adding a TMP dropdown menu, integrating CinemaMachine target groups to keep the UI in camera view, and fading the canvas in/out using a CanvasGroup. Also briefly showcases third-party UI effects (blur, animated buttons) from the Asset Store that work in world space.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://www.youtube.com/watch?v=XR9NVTbw3AA>

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- [Hands-On UI Toolkit Tutorials For Unity Devs](https://daily.dev/posts/hands-on-ui-toolkit-tutorials-for-unity-devs-uiybcyb9o) · 80 LEVEL · 0 upvotes · 0 comments

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Tags: [#game-development](https://daily.dev/tags/game-development), [#unity](https://daily.dev/tags/unity)

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