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# Embark Studios head Patrick Söderlund explains how Arc Raiders was made on "a quarter of the budget" of a AAA title

**[GamesIndustry.biz](https://daily.dev/sources/gamesindustry)** · 11 min read · 2 upvotes · 0 comments

## Summary

Embark Studios CEO Patrick Söderlund discusses how Arc Raiders was developed at roughly a quarter of a typical AAA budget with only ~360 staff. Key efficiency gains came from rethinking traditional pipelines — using photogrammetry, procedural generation, and Google Maps topography rather than purely manual workflows — rather than heavy AI use. Söderlund clarifies that AI voice lines are a production tool, not an actor replacement, and that many were re-recorded post-launch. He also comments on EA's Battlefield layoffs as an industry-wide problem of bloated team sizes, and outlines Embark's goal of shipping four live games without growing beyond its current lean headcount.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://www.gamesindustry.biz/embark-studios-head-patrick-soderlund-explains-how-arc-raiders-was-made-on-a-quarter-of-the-budget-of-a-aaa-title>

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Tags: [#game-development](https://daily.dev/tags/game-development), [#genai](https://daily.dev/tags/genai)

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