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# Engineering the Web Experience Behind Shopify’s Spring ’26 Edition: Everywhere

**[Codrops](https://daily.dev/sources/codrops)** · 8 min read · 1 upvotes · 1 comments

## Summary

A deep technical walkthrough of the rendering architecture behind Shopify's Spring '26 Edition: Everywhere web experience. The post covers two custom WebGL techniques: volumetric light from video using KTX2 array textures and raymarched boxes in Three.js, and a cross-browser transparent video solution using a stacked RGB+alpha video approach with a WebGL2 shader. It also details a custom point-cloud format (.mdpc) with quantized positions and chroma subsampling, a shared fluid field system for cursor/scroll-driven effects, a four-tier GPU device system for performance scaling, and a scroll-driven architecture that keeps high-frequency updates out of React renders. A shared scene preset format enabled designers and developers to collaborate directly on the production configuration.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://tympanus.net/codrops/2026/06/26/engineering-the-web-experience-behind-shopifys-spring-26-edition-everywhere>

## Community discussion

Top comments from developers on daily.dev.

**@khevlar** · 0 upvotes

> They’ve cleanly separated ‘UI state’ from ‘rendering state,’ which is exactly what large interactive systems need.

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---

Tags: [#webdev](https://daily.dev/tags/webdev), [#threejs](https://daily.dev/tags/threejs), [#react-three-fiber](https://daily.dev/tags/react-three-fiber)

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