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# Epic Games Introduces New Pricing Plan for Non-Game Developers Using Unreal Engine

**[Collections](https://daily.dev/sources/collections)** · 1 min read · 1 upvotes · 0 comments

## Summary

Epic Games has introduced a new pricing model for Unreal Engine, targeting non-game developers. Instead of a royalty-based model, developers will now have to pay an annual subscription fee. Certain groups are exempt from the new pricing plan.

## Content

Epic Games has recently announced a change in the pricing policy for Unreal Engine, specifically targeting non-game developers. Instead of the previous royalty-based model, developers in non-game industries will now have to pay an annual subscription fee of $1,850 per seat. This new pricing plan includes access to not only Unreal Engine but also Twinmotion and RealityCapture. However, there are exemptions for certain groups such as companies earning less than $1 million in annual gross revenue, students, educators, and hobbyists. These changes aim to provide more flexibility and affordability for non-game developers, while still continuing to use the existing royalty model for game developers.

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Tags: [#unreal-engine](https://daily.dev/tags/unreal-engine)

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