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# Epic Games teases Unreal Engine 6 at RLCS Paris Major, with Rocket League as an early adopter

**[Collections](https://daily.dev/sources/collections)** · 2 min read · 1 upvotes · 0 comments

## Summary

Epic Games teased Unreal Engine 6 during the Rocket League Championship Series Paris Major 2026, revealing it via a short trailer showing Rocket League running on the new engine. No release date, feature list, or technical details were provided. The key stated direction is unifying the traditional Unreal Engine pipeline with the creator-focused Unreal Editor for Fortnite (UEFN) toolset, enabling assets, worlds, and gameplay systems to move freely across Fortnite, LEGO Fortnite, UEFN, and other projects. The current stable version remains Unreal Engine 5.5.

## Content

Epic Games has officially teased Unreal Engine 6, revealing it during the Rocket League Championship Series Paris Major 2026. The announcement came in the form of a short trailer — under a minute — showing Rocket League running on the new engine, with the tagline "new era, new engine" and a crowd in Paris that seemed genuinely excited about it.

That's about all the concrete information available right now. No release date, no feature list, no technical breakdown. The current stable version of Unreal Engine is still 5.5, which already supports procedural foliage generation, physically accurate materials, and high-fidelity real-time rendering.

What Epic has confirmed is the direction: UE6 is meant to unify the traditional Unreal Engine development pipeline with the creator-focused Unreal Editor for Fortnite (UEFN) toolset. CEO Tim Sweeney's stated goal is a connected platform where assets, worlds, and gameplay systems move freely across Fortnite, LEGO Fortnite, UEFN, and other projects. Rocket League appears to be one of the first titles making the transition.

It's an interesting choice to announce a new engine through a sports game trailer at an esports event rather than a developer conference. Whether that signals something about who Epic sees as its core audience now, or just reflects where they had a big crowd, is hard to say. Either way, more details will presumably follow.

---

Tags: [#game-development](https://daily.dev/tags/game-development), [#unreal-engine](https://daily.dev/tags/unreal-engine)

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