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title: Ethical, low-power, and on-device: Studio Atelico's...
description: Studio Atelico is building an on-device generative AI engine for games, debuting with Bobium Brawlers, a turn-based creature battler. Unlike cloud-based AI...
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# Ethical, low-power, and on-device: Studio Atelico's vision for the future of generative AI

**[GamesIndustry.biz](https://daily.dev/sources/gamesindustry)** · 7 min read · 0 upvotes · 0 comments

## Summary

Studio Atelico is building an on-device generative AI engine for games, debuting with Bobium Brawlers, a turn-based creature battler. Unlike cloud-based AI solutions, their engine runs locally, reducing power consumption and eliminating per-query fees to providers like Google or OpenAI. The studio trains models exclusively on art created by their own paid artists, and has drafted an Artist Rights Contract (ARC) to formalize how artist work can be used in AI training. The game uses AI-generated creature creation as a core mechanic, aiming to create deeper player attachment than traditional franchises. Backed by $5 million in seed funding, the studio's long-term goal is to become the 'Epic Games of AI' — both making AI-native games and licensing the engine to other developers.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://www.gamesindustry.biz/ethical-low-power-and-on-device-studio-atelicos-vision-for-the-future-of-generative-ai>

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---

Tags: [#game-development](https://daily.dev/tags/game-development), [#genai](https://daily.dev/tags/genai), [#ethical-ai](https://daily.dev/tags/ethical-ai), [#local-ai](https://daily.dev/tags/local-ai), [#mobile-gaming](https://daily.dev/tags/mobile-gaming)

[View this post on daily.dev](https://daily.dev/posts/ethical-low-power-and-on-device-studio-atelico-s-vision-for-the-future-of-generative-ai-xluogmrtb)

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