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# Everything you need to know from State of Unreal 2026: Unreal Engine 6, Unreal Engine 5.8, and $1bn paid to Fortnite devs

**[GamesIndustry.biz](https://daily.dev/sources/gamesindustry)** · 6 min read · 0 upvotes · 0 comments

## Summary

Epic Games unveiled Unreal Engine 6 and released Unreal Engine 5.8 at State of Unreal 2026 during Unreal Fest Chicago. UE6 targets an early access release by end of 2027 and will shift gameplay programming to Verse, support cross-platform portability, and integrate AI tools via Model Context Protocol (MCP) with Claude, Gemini, and others. UE 5.8, the last planned major UE5 release, promotes MegaLights, Audio Insights, and other features to Production Ready, adds a new Mesh Terrain system, cuts Fortnite's shader count by 68%, and introduces an experimental MCP plugin for connecting AI models directly to UE projects. Epic also launched Lore, a free open-source version control system designed for large-scale projects mixing code and binary assets. Additionally, Epic confirmed over $1 billion paid out to Fortnite UEFN developers, announced The Simpsons IP coming to UEFN, and reported the Epic Games Store surpassing $400 million in third-party PC game spend in 2025.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://www.gamesindustry.biz/everything-you-need-to-know-from-state-of-unreal-2026-unreal-engine-6-unreal-engine-58-and-1bn-paid-to-fortnite-devs>

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Tags: [#game-development](https://daily.dev/tags/game-development), [#unreal-engine](https://daily.dev/tags/unreal-engine), [#mcp](https://daily.dev/tags/mcp), [#version-control](https://daily.dev/tags/version-control)

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