---
title: "Evolving Worlds from the Crumbling Chaos Clip #2"
url: https://daily.dev/posts/evolving-worlds-from-the-crumbling-chaos-clip-2-iqhybp2m3
source_url: https://www.youtube.com/watch?v=fjHMzhRTpJs
type: video:youtube
source: "GDC Festival of Gaming"
published: 2026-05-26T16:03:59.127Z
updated: 2026-05-26T16:04:17.650Z
reading_time: 1
upvotes: 0
comments: 0
language: en
---

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# Evolving Worlds from the Crumbling Chaos Clip #2

**[GDC Festival of Gaming](https://daily.dev/sources/gdcfestivalofgaming)** · 1 min read · 0 upvotes · 0 comments

## Summary

A game development clip discussing tile placement control in Unity for a farm biome. The developer explains how equal placement values cause all tiles to appear simultaneously, and how adjusting those values achieves a sparser, more art-directed look for the biome.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://www.youtube.com/watch?v=fjHMzhRTpJs>

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[View this post on daily.dev](https://daily.dev/posts/evolving-worlds-from-the-crumbling-chaos-clip-2-iqhybp2m3)
