---
title: "Evolving Worlds from the Crumbling Chaos Clip #3"
url: https://daily.dev/posts/evolving-worlds-from-the-crumbling-chaos-clip-3-ok5pc1hs1
source_url: https://www.youtube.com/watch?v=j72l9FFJkjw
type: video:youtube
source: "GDC Festival of Gaming"
published: 2026-06-09T16:07:01.623Z
updated: 2026-06-09T16:07:15.445Z
tags: ["game-development"]
reading_time: 1
upvotes: 0
comments: 0
language: en
---

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# Evolving Worlds from the Crumbling Chaos Clip #3

**[GDC Festival of Gaming](https://daily.dev/sources/gdcfestivalofgaming)** · 1 min read · 0 upvotes · 0 comments

## Summary

A game developer discusses challenges encountered when working with hexagon-shaped tiles in a city biome, specifically the inability to control asset rotation precisely. Because hexagonal tiles rotate in 60° increments, buildings couldn't always be aligned perpendicular to roads, resulting in skewed placements that hurt the intended art direction.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://www.youtube.com/watch?v=j72l9FFJkjw>

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---

Tags: [#game-development](https://daily.dev/tags/game-development)

[View this post on daily.dev](https://daily.dev/posts/evolving-worlds-from-the-crumbling-chaos-clip-3-ok5pc1hs1)
