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title: Firebase is at GDC 2018! | daily.dev
description: Firebase announced new features for game developers at GDC 2018, including Google Play Games Services sign-in support in Firebase Auth, desktop support for C++...
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og:description: Firebase announced new features for game developers at GDC 2018, including Google Play Games Services sign-in support in Firebase Auth, desktop support for C++...
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# Firebase is at GDC 2018!

**[Firebase](https://daily.dev/sources/firebase-blog)** · 5 min read · 0 upvotes · 0 comments

## Summary

Firebase announced new features for game developers at GDC 2018, including Google Play Games Services sign-in support in Firebase Auth, desktop support for C++ and Unity development (covering Authentication, Realtime Database, Cloud Storage, and Remote Config), and a recap of Firebase Predictions and A/B Testing. A case study from Rockbite Studios showed revenue gains of 25% and 24% using Remote Config-driven personalization based on Predictions. Firebase also promoted its GDC booth and a conference presentation on what's new in Firebase and Google Cloud Platform for games.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://firebase.blog/posts/2018/03/firebase-is-at-gdc-2018>

## Questions this post answers

### Does Firebase Auth support signing in with Google Play Games Services?

Yes, Firebase Auth added support for authenticating players using Google Play Games Services (GPGS) credentials. Developers already using GPGS in their Android games can reuse existing credentials to authenticate users with Firebase, enabling access to Realtime Database or Cloud Storage as soon as players sign in through GPGS.

_Developers wiring up game authentication can follow Firebase and GPGS updates on daily.dev._

### Can I use Firebase for Unity or C++ game development on a desktop machine before deploying to mobile?

Yes, Firebase added desktop support so it works directly in development environments like the Unity player on Windows. This covers Authentication, Realtime Database, Cloud Storage, and Remote Config, letting developers test without deploying to a device each time, though it is meant for development and testing only, not for publishing Firebase-enabled games to desktop end users.

_Game developers evaluating backend tooling for Unity workflows can track Firebase changes on daily.dev._

### How much did Rockbite Studios increase revenue using Firebase Predictions and Remote Config?

Rockbite Studios boosted revenue by 25% among players predicted to spend money and 24% among players predicted not to spend, by using Remote Config to feature top items for likely spenders and adding new ad-viewing options for likely non-spenders, based on churn and spending predictions from Firebase Predictions.

_Teams weighing predictive personalization tools for monetization can follow real-world results like this on daily.dev._

---

Tags: [#game-development](https://daily.dev/tags/game-development), [#authentication](https://daily.dev/tags/authentication), [#gcp](https://daily.dev/tags/gcp), [#firebase](https://daily.dev/tags/firebase), [#ab-testing](https://daily.dev/tags/ab-testing)

[View this post on daily.dev](https://daily.dev/posts/firebase-is-at-gdc-2018--q6jm6zt0s)

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