Frame generation doubled my FPS, but it taught me why that number lies

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Frame generation technology doubles the visible FPS counter but doesn't improve actual responsiveness, since it predicts and inserts frames rather than rendering them natively. The key insight is that input lag and game update frequency remain tied to base frame rate, not the generated frame count. Frame generation works best when base performance is already solid (60FPS+) and is most suitable for slow-paced single-player games played on a controller, where visual smoothness matters more than responsiveness. It should be avoided in fast-paced multiplayer shooters where input lag is noticeable. The recommended approach is to use DLSS upscaling first to maximize base performance, then layer frame generation on top as a visual enhancement rather than a crutch for poor performance.

5m read timeFrom xda-developers.com
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Responsiveness is just as important as FPSFrame generation still depends on your base FPSI know exactly when to use frame generation now
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