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title: Frame generation feels terrible until you stop using it...
description: Testing frame generation in Cyberpunk 2077 and 007 First Light on the same RTX 5080 revealed that its perceived quality depends heavily on base framerate...
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og:description: Testing frame generation in Cyberpunk 2077 and 007 First Light on the same RTX 5080 revealed that its perceived quality depends heavily on base framerate...
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# Frame generation feels terrible until you stop using it on unstable framerates

**[XDA Developers](https://daily.dev/sources/xda-developers)** · 4 min read · 7 upvotes · 0 comments

## Summary

Testing frame generation in Cyberpunk 2077 and 007 First Light on the same RTX 5080 revealed that its perceived quality depends heavily on base framerate rather than being inherently good or bad. With a healthy, stable base framerate (around 60 FPS in 007 First Light), 2x frame generation halved system latency and artifacts were barely noticeable. But in Cyberpunk 2077 with a low base framerate near 30 FPS, turning on 2x frame generation increased latency from 56ms to 73ms, a very noticeable degradation. The conclusion is that frame generation rewards games already running well rather than fixing poor performance, and Nvidia's early marketing oversold it as a fix for weak framerates, contributing to its poor reputation among enthusiasts.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://www.xda-developers.com/frame-generation-feels-terrible-until-you-stop-using-it-on-unstable-framerates>

## Questions this post answers

### why does frame generation feel bad in some games but good in others

The difference comes down to base framerate stability rather than the technology itself. With a high, stable base framerate (like in 007 First Light), 2x frame generation can halve system latency, but with a low base framerate under 30 FPS (like Cyberpunk 2077 with ray tracing on a RTX 5080), the same 2x setting increased latency from 56ms to 73ms, a noticeable and uncomfortable jump.

_Comparing GPU settings across games gets easier when developers track hands-on performance breakdowns on daily.dev._

### does nvidia frame generation increase input latency

Yes, frame generation can increase latency significantly when the base framerate is already low. In one test, enabling 2x frame generation in Cyberpunk 2077 with Ultra ray tracing and a sub-30 FPS base framerate raised average latency from 56ms to 73ms, even with Nvidia Reflex enabled, making the jump clearly noticeable during gameplay.

_Weighing latency trade-offs before flipping on upscaling features is easier with performance write-ups like this on daily.dev._

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- [Your 120FPS with Multi Frame Generation can feel worse than native 60FPS — the starting frame rate is why](https://daily.dev/posts/your-120fps-with-multi-frame-generation-can-feel-worse-than-native-60fps-the-starting-frame-rate-i-4j3vphitc) · XDA Developers · 1 upvotes · 0 comments
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---

Tags: [#gaming](https://daily.dev/tags/gaming), [#nvidia](https://daily.dev/tags/nvidia), [#gpu](https://daily.dev/tags/gpu)

[View this post on daily.dev](https://daily.dev/posts/frame-generation-feels-terrible-until-you-stop-using-it-on-unstable-framerates-evvsuxsev)

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