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From 0 to glTF with WebGPU: Basic Materials and Textures

The post discusses how to load and use basic materials and textures in the glTF file format using WebGPU. It covers topics such as loading samplers, images, and textures, and how to pass material parameters to shaders.

    #game-development#webgpu
May 02, 2024•13m read time•From willusher.io
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Code Changes from the Previous PostLoading glTF Images, Samplers and TexturesLoading GLTFMaterialsLoading and Using Materials for PrimitivesUpdating uploadGLBUpdating the Shader to use the MaterialResults
11 Impressions
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