---
title: "From 0 to glTF with WebGPU: Basic Materials and Textures"
url: https://daily.dev/posts/from-0-to-gltf-with-webgpu-basic-materials-and-textures-rkiw3kkkf
source_url: https://www.willusher.io/graphics/2024/04/28/0-to-gltf-basic-materials
type: article
source: "Hacker News"
published: 2024-05-02T13:08:04.655Z
updated: 2024-05-09T08:58:27.770Z
tags: ["game-development", "webgpu"]
reading_time: 13
upvotes: 1
comments: 0
language: en
---

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# From 0 to glTF with WebGPU: Basic Materials and Textures

**[Hacker News](https://daily.dev/sources/hn)** · 13 min read · 1 upvotes · 0 comments

## Summary

The post discusses how to load and use basic materials and textures in the glTF file format using WebGPU. It covers topics such as loading samplers, images, and textures, and how to pass material parameters to shaders.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://www.willusher.io/graphics/2024/04/28/0-to-gltf-basic-materials>

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---

Tags: [#game-development](https://daily.dev/tags/game-development), [#webgpu](https://daily.dev/tags/webgpu)

[View this post on daily.dev](https://daily.dev/posts/from-0-to-gltf-with-webgpu-basic-materials-and-textures-rkiw3kkkf)
