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From ASCII to Pixel Art and Back

Learn how a character-based ASCII engine can be upgraded to handle a pseudo-3D pixel art game. Explore the use of custom fonts, multiple alphanumeric layers, and CGA palette graphics. Discover the unique 'matrix' mode and its advantages in the game design.

    #game-development
May 15, 2024•3m read time•From gamedeveloper.com
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Table of contents
Upgrade number one: custom fontUpgrade number two: multiple alphanumeric layers with variable grid sizeUpgrade number three, non-authenticBack to ASCII
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