---
title: "From ASCII to Pixel Art and Back"
url: https://daily.dev/posts/from-ascii-to-pixel-art-and-back-d3jbrtqma
source_url: https://www.gamedeveloper.com/art/from-ascii-to-pixel-art-and-back
type: article
source: "Game Developer"
published: 2024-05-15T16:02:42.075Z
updated: 2024-05-15T16:02:40.127Z
tags: ["game-development"]
reading_time: 3
upvotes: 4
comments: 0
language: en
---

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# From ASCII to Pixel Art and Back

**[Game Developer](https://daily.dev/sources/gamedeveloper)** · 3 min read · 4 upvotes · 0 comments

## Summary

Learn how a character-based ASCII engine can be upgraded to handle a pseudo-3D pixel art game. Explore the use of custom fonts, multiple alphanumeric layers, and CGA palette graphics. Discover the unique 'matrix' mode and its advantages in the game design.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://www.gamedeveloper.com/art/from-ascii-to-pixel-art-and-back>

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---

Tags: [#game-development](https://daily.dev/tags/game-development)

[View this post on daily.dev](https://daily.dev/posts/from-ascii-to-pixel-art-and-back-d3jbrtqma)
