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title: Full Torso Deformation With Joints On Curves | daily.dev
description: Matt Le-Fevre, Senior Technical Artist at Ninja Theory, shares a shoulder and chest skinning technique using joints driven by pose-authored curves — no blend...
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og:description: Matt Le-Fevre, Senior Technical Artist at Ninja Theory, shares a shoulder and chest skinning technique using joints driven by pose-authored curves — no blend...
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# Full Torso Deformation With Joints On Curves

**[80 LEVEL](https://daily.dev/sources/80lv)** · 2 min read · 0 upvotes · 0 comments

## Summary

Matt Le-Fevre, Senior Technical Artist at Ninja Theory, shares a shoulder and chest skinning technique using joints driven by pose-authored curves — no blend shapes or additional deformers required. Curve shapes are user-authored per pose, with control over position along the curve, non-uniform scale, and twist offset around the curve tangent. The system also extends to cloth, armor, and hair animation tests.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://80.lv/articles/testing-shoulder-deformation-with-joints-on-curves>

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---

Tags: [#3d](https://daily.dev/tags/3d), [#game-design](https://daily.dev/tags/game-design)

[View this post on daily.dev](https://daily.dev/posts/full-torso-deformation-with-joints-on-curves-6yqramdul)

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