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title: Game Dev Secrets: How to Playtest! #indiegamedev #gamedev
description: Playtesting insight: playtesters are good at identifying problems but tend to offer solutions instead of describing the underlying issue. Using a real example...
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og:description: Playtesting insight: playtesters are good at identifying problems but tend to offer solutions instead of describing the underlying issue. Using a real example...
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# Game Dev Secrets: How to Playtest! #indiegamedev #gamedev

**[YouTube](https://daily.dev/sources/youtube)** · 1 min read · 0 upvotes · 0 comments

## Summary

Playtesting insight: playtesters are good at identifying problems but tend to offer solutions instead of describing the underlying issue. Using a real example from the game Isadora's Edge, the author shows how feedback requesting an 'input buffer' on a pogo attack was actually masking a different problem — the attack windup made inputs feel ignored. The fix was shortening the windup and moving the hitbox to frame one, not just tweaking the input buffer. The key lesson is to dig into what problem a playtester is trying to solve, not just act on their suggested solution.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://www.youtube.com/watch?v=TPEn3Ur__sQ>

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---

Tags: [#game-development](https://daily.dev/tags/game-development), [#game-design](https://daily.dev/tags/game-design)

[View this post on daily.dev](https://daily.dev/posts/game-dev-secrets-how-to-playtest-indiegamedev-gamedev-rwhtdi7di)

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